I will go over RDs character later, kind of busy atm.
+3
SentaiSenpai
Dr.Atrium
Producer-san
7 posters
Character / Player Application
★Yuki~♪- ★Ojouhimesama☆
- Posts : 899
Join date : 2013-12-14
Age : 32
Location : Calgary
- Post n°26
Re: Character / Player Application
To clarify, the tattoos are all hexes. Think of it as an intentional curse. She has them, so she can't get rid of the hex anymore. Thats why she is limited in what abilities she can get. Basically in zhizao magic you weave spells into objects or in this case into the flesh. She doesn't need to have a strong knowledge or understanding of magic, but it will drain her of her life's energy as she continues to use abilities over time. Obviously this replenishes out of combat but its the pay-off for not having to know how to use magic to use it. Like a protraction or spellweave, but human. This ALSO means that she doesnt necesarily understand magic to begin with. The tattoos and a few hex rituals would be all she understands whereas normal magic might (perhaps not baffle but) be foreign to her.
I will go over RDs character later, kind of busy atm.
I will go over RDs character later, kind of busy atm.
DelaKayte- Player
- Posts : 274
Join date : 2014-11-09
- Post n°27
Re: Character / Player Application
★Yuki~♪ wrote:... This ALSO means that she doesnt necesarily understand magic to begin with. The tattoos and a few hex rituals would be all she understands whereas normal magic might (perhaps not baffle but) be foreign to her...
She doesn't even know how the tattoos work or any hex rituals. That's what the tribe's shaman caste is for.
SentaiSenpai- Player
- Posts : 106
Join date : 2014-08-13
Age : 36
Location : New Hampshire, USA
- Post n°28
Re: Character / Player Application
Oh ok, I get it.
Also, I was telling this to RD last night because it kinda amuses me: Thank god I upgraded my social, because I seem to be stuck with a bunch of antisocial shut ins this time! xD
Also, I was telling this to RD last night because it kinda amuses me: Thank god I upgraded my social, because I seem to be stuck with a bunch of antisocial shut ins this time! xD
DelaKayte- Player
- Posts : 274
Join date : 2014-11-09
- Post n°29
Re: Character / Player Application
Atsuko isn't antisocial, she's just bad at it. That's actually part of her personal quest; learning to interact with people of other cultures
★Yuki~♪- ★Ojouhimesama☆
- Posts : 899
Join date : 2013-12-14
Age : 32
Location : Calgary
- Post n°30
Re: Character / Player Application
OnePieceGeek wrote:Oh ok, I get it.
Also, I was telling this to RD last night because it kinda amuses me: Thank god I upgraded my social, because I seem to be stuck with a bunch of antisocial shut ins this time! xD
hooray for social stat!
SentaiSenpai- Player
- Posts : 106
Join date : 2014-08-13
Age : 36
Location : New Hampshire, USA
- Post n°31
Re: Character / Player Application
^_^ Exactly! The most overlooked of stats! Imma drag all these chumps through convos, and when they try to hate me for it they won't be able to 'kuz my charisma's too high! xD★Yuki~♪ wrote:hooray for social stat!
:p I figured it was something like that, I was just kidding around...DelaKayte wrote:Atsuko isn't antisocial, she's just bad at it. That's actually part of her personal quest; learning to interact with people of other cultures
★Yuki~♪- ★Ojouhimesama☆
- Posts : 899
Join date : 2013-12-14
Age : 32
Location : Calgary
- Post n°32
Re: Character / Player Application
I looked over all the character ideas currently available. I think they will all work out really well. Interested in hearing what producer is wanting to play... and I vaguely remember anima was supposed to join us? Is he going to or are we going to go ahead w/o?
SentaiSenpai- Player
- Posts : 106
Join date : 2014-08-13
Age : 36
Location : New Hampshire, USA
- Post n°33
Re: Character / Player Application
He's 'TheWhiteRabbit' so he's here... lurking... xD★Yuki~♪ wrote:I looked over all the character ideas currently available. I think they will all work out really well. Interested in hearing what producer is wanting to play... and I vaguely remember anima was supposed to join us? Is he going to or are we going to go ahead w/o?
★Yuki~♪- ★Ojouhimesama☆
- Posts : 899
Join date : 2013-12-14
Age : 32
Location : Calgary
- Post n°34
Re: Character / Player Application
got'cha got'cha. If he wants to join the game he should think about what he's interested in and post that.
★Yuki~♪- ★Ojouhimesama☆
- Posts : 899
Join date : 2013-12-14
Age : 32
Location : Calgary
- Post n°35
Re: Character / Player Application
So I saw anima posted his character. The whole point of this topic was for people to talk and communicate about what they wanted to play so i'm going to post it here for reference.
I havent had time to look over it myself but I will do so later today. But please keep in mind the point of this topic was for everyone to communicate so I would have preferred if you posted it in here before making the character officially. Either way WIP is WIP, so it's not an issue. Be back later~
TheWhiteRabbit wrote:
Name: Ruhiel Cromar Isengrant
Class: Arcana
Sub-class: Priest?
Age: 24
Gender: Male
Profession: Getting results
32/32
Social: 8
Might: 4
Stealth: 0
Arcana: 6
Endurance: 5
Agility: 4
Speed:4
Accuracy:1
Load-out
Ruhiel has a three pronged blunt mace(I know its an axe in the picture), and a strong wooden shield with metal lining bolted on with a red cross like image painted on. He has a heavy cloth cloak with thick clock armor with chain mail underneath. He has an eye-patch over his left eye. He has a heighten sense of hearing with his left ear but is completely unable to use the eye to see with. Though his mace is wielded in his right hand he is actually left handed. He holds the shield in his left hand for protection because of his inability to see.
Background story:Traits: Positive
- BG:
(the brief back story will be written as journal entries by the warden of a torture prison. This is still a WIP and ill change the title of the post once I've done some research on the world. If there are places like this under cruel kings or countries at war let me know please so I can alter this.)
Entry 187. Mo 6 Week 2:
My day started with banging on my chamber door. The candles were burned out, and looking out the stone window I noticed the sky was gray. Raw cold weather. Just another awful day. I hear from the other side of my door a voice. Jack. He tells me the new recruit has arrived. New recruit. Haven't heard that in a long time. I've heard of him from people here and there. From the papers I've received. Information regarding his skills in our line of work. He gets results from what others outside of this hell hole have told me. He travels from place to place where information is in need of acquiring. I get myself situated and head out the door. Jack is waiting. Big guy. Burly. Loyal. A rough face. Scarred. Seen some action, and some things that would terrify normal people. Walking through the stone corridors I think to myself what this guy must look like. From the things I've heard he must be scary, intimidating and strong. In this line of work. Torture. Violent interrogating. You need to be like that. We round the corner. Our footsteps echoing from the size of the room. There he stood. What? I thought to myself. He was just a kid. Must be mid twenties. Barley up to my shoulders. Judging by how he stood he had confidence. Back straight, right arm behind his back and balancing his shield on the ground holding it upright with his left at the top. On his right hip He had a weapon. By the looks I assumed it was a mace. Three pronged by the looks. Meant for precision strikes. Odd for someone dressed like a white knight. Like a templar or armored priest. His hair was black with gray streaks through it. Natural? Hard to tell. He had a heavy white cloak and the basic attire you come to see on your average knight. Cloth, chain mail and a leather belt around his hips for the mace and random carrying pouches he may have. What struck me as interesting though is the curious thing on the left side of his face. An eye-patch. Must be from something in the past, but still that would be hard to deal with if the prisoner got lose in the midst of interrogation. He would be at a disadvantage from the start. He smiles warmly at me with a soft eye and introduces himself. Ruhiel Cromar Isengrant. Hell of a name. Sounds royal. Don't know why he would be here. I explain what we do here and how we go about things. He nods as I explain. Still smiling. The thing that both interested me and worried me is he was unscathed. I mean no damage to his body what so ever say for the patch that I could see. If its even there for that reason. Compared to the rest of us this guy is small. I've dealt with people with his size and stature. Both in working with and against. They don't last long in this world. I showed him to his chambers.
Entry 202. Mo 7 week 1:
Going back to this Ruhiel person. The new guy we got a few weeks ago. I've heard interesting information and rumors about his "techniques". The guys don't actually get to see what he does. From what I was told he closes the door. The guards in the hall hear the basics. Screams, cracking of bones and dislocations. The please don't and helps. Average pleas. Most times they talk. Other times when they don't you practically have to kill them and most times thats what happens, but you have nothing at that point. Yet from what I'm told. When they don't talk. It happens again, but worse. The door is locked, but from what they tell me but it sounds like the torture starts again. The person should be dead though. At least from the pain they should pass out. All they tell me is there is a light that can be seen from under the door way. You can hear the prisoner gasping for air. Then it starts over. Magic maybe? I didn't see anything that would resemble a staff or enchanting rod on his person when he first came. Even still when I see him in the mess hall or pre and post interrogation. Nothing. I haven't heard of someone who can bend magical energies and not use a conduit to do so. What the most disturbing thing is aside from me using that term to describe something thats different from what goes on here is when he leaves the room. Its painted, and I mean painted in blood. Maren the Butcher our best doesn't even leave that much. Or at least they're dead after. Thats just the thing though is the person is still alive. Stranger yet there isn't a scratch on them. They look better than when they first entered. I don't understand his methods but he gets these people to sing information. The rest of the guys have given him a nickname which is surprising because it usually takes a while for them to like you enough to do so. The Holy Chiorman. Coming from me with the things I've done. The people I know and the horrors of this place. Its disturbing.
Entry 234. Mo 9 week 3:
My suspicions were correct. He is a mage. Whats even more unsettling is. He is a healer. The thought of it sends chills down my spine. Very unusual. I had my speculations, and when I think about it. It makes sense. Its wrong. I know of other places that use magics to torture. Manipulating fire and other various elements to instill fear and pain into the person, but breaking them and being an inch from death. Finally being able to leave this world and its pains behind, and then boom. Healed. In which case it starts over. The men have told me recently that they only see this light once. Ruhiel usually exits the room shortly after. With the information he was looking for. What brought me to the realization was seeing it first hand. A fight broke out between Ruhiel and Maren the Butcher. Not good for Ruhiel. I wont contest with Maren, and I'm the warden. Everyone was standing around them. I fight through to see what the commotion was about, and when I saw I figured we would be seeing the last of Ru. Or so I thought. I was hearing conversations between the men. Maren was pissed because Ruhiel was not only refusing to tell him his techniques, but the results were better and faster then Maren's. Maren is taller than anyone here. A giant to us. The only way to describe his size and muscle stature is a wall. He is a wall of muscle, fat and fury. He likes being the best. He yells at Ru. Flailing his arms about and boasting how he will break this little man in a wedding dress. His words. He shoves Ruhiel trying to instigate him to swing first. It always looks better when the one who swings first loses the fight. Yet the choirman just stands there with that soft warm smile. It ain't right. Thats what tips Maren off. He starts swinging at Ruhiel. who seemingly dodges him at every turn. Hell the men watching and the tables took more damage. Its like Ruhiel was dancing. Nothing Maren could do would hit. Maybe mere inches away but never any contact. Thats when it happened. When I saw how Ruhiel works. He slipped behind Maren. Maren twists his body to follow. Turning to the right he swings with his left. With the sheer momentum of the punch and the muscle behind it this would surely severely injure anyone here. If not kill them. Thats when he struck. My eyes could barely catch it. The roar of the men watching. The mayhem. In an instant Ruhiel not only readied his mace, but swung. At Maren's right knee. Light burst from the end of the mace and a crack went off of the knee shattering. At that moment the roaring and cheering stopped. Dead silence. Of shock and disbelief at what they just saw. Maren lets out an agonizing cry and goes to catch himself with his hands. His right hand hits the ground first. The image is burned in my mind. As well as the outcome. Another burst of light. Another cry. This time the right elbow. Not cracking. No. Exploding. Blood flew hitting the floor and the men jump to move. Bone and blood sprayed. Maren hits the ground screaming. He cries for help. Something I didn't think he was ever able to do. Yet no one moved. Their eyes weren't on him but on the kid. He steps on Maren's back. Maren in a desperate attempt tries to grab at him with his left hand. A mistake on his part. Down came the mace. A burst of light. Crack. The left shoulder was done. Cries of pain. Tears from his eyes. Something I never though I'd see from Maren. He cried for help on last time before Ruhiel started to slowly raise the mace, and bring it down. Again and again. Maren was fading. I had to do something. We don't kill each other. I was scared. Someone who wasn't even up to my shoulders just broke this beast of a man, and was about to end it. I mustered up the courage and took a step forward. My foot barely hit the floor before he heard me. His head turned in my direction. Not fully, but enough visually to let me know he was aware of my movement. Thats inhuman. I didn't even make a sound. He steps off of Maren. Fully turns to me, and I see a different face. One I have yet to see in the time I've known this person. Expressionless was his mouth. His eye cold as winter. Its like it didn't even bother him to do what he just did. He saw Maren as not one of his own. Just another victim. Our eyes meet. My body is frozen but what really scared the hell out of me was what he did next. That soft eye, and that god forsaken smile. He said one word. "Pathetic." Turned towards Maren and thats when he did it. That confirmed my suspicion. He held out his left hand and a white yellow glow emitted from it. Suddenly Maren's body started twitching. The elbow was reforming and reattaching. The shoulders rebuilding and popping back into place. His leg now fixed. A healer. He beats them. Breaks them. Then when the relief of death is right in from of them. He heals them. just as I thought. With us they die. With him they suffer. Until he gets what he wants. A loud gasp and shout is heard from Maren's body. Spasming. He raises his head. He is shaking uncontrollably. He looks around at the men who are shocked and afraid. Confused at what they just witnessed. Maren turns his head to see Ruhiel and panics and crawls backwards in fear. Ruhiel slightly tilted his head, laughed and returned to his chambers. Shaking his head.
Entry 235. Mo 9 week 3:
Before daybreak myself and 10 of my strongest wait outside Ruhiel's door. Nervous. Adrenaline fueled. We are ready. Intent to kill. We burst open his door screaming. Weapons drawn. Only to find an empty room. Gone. No one in the prison ever heard him or saw him leave. As quickly as he came he vanished. The papers I had of him never spoke of how he did things. I wounder if other places had experienced the same horror amongst the ranks as we did with this Holy man. Days later the wooden door frames of his now empty room were removed and the doorway was walled up. To help the men forget about the horrors they saw that day. The ignorant knowledge of knowing how he worked. No one ever speaks of Ruhiel. Though when the men pass by the wall that used to be his room the conversations grow quiet until they turn the corner at the other end of the hall. Some superstition thing. Thats how much fear was put into my men. The newer guys ask the reason they do that but its never explained. They just want to forget. My biggest question is who really were the torture victims. The prisoners? Or us? I pray with everything I am that I never see that man again.
-Calm
-Persistent
-Interesting sense of humor
Negative:
-Low patients for ignorance
-Loses interest in "boring" people (his words)
-Doesn't like questions about his eye
Trivial: A warm smile and holy garb are disarming right?
I havent had time to look over it myself but I will do so later today. But please keep in mind the point of this topic was for everyone to communicate so I would have preferred if you posted it in here before making the character officially. Either way WIP is WIP, so it's not an issue. Be back later~
★Yuki~♪- ★Ojouhimesama☆
- Posts : 899
Join date : 2013-12-14
Age : 32
Location : Calgary
- Post n°36
Re: Character / Player Application
I went over the character, he seems good. I was wondering though what exactly does he do? As a priest is he a healer or a mage?
Also, the most common church has an eye for a symbol, not a cross, but I had been playing with the idea of throwing in a newer rising religion to balance them so the cross will be fine in terms of lore.
Also, the most common church has an eye for a symbol, not a cross, but I had been playing with the idea of throwing in a newer rising religion to balance them so the cross will be fine in terms of lore.
Producer-san- 1st Winter 2015
- Posts : 321
Join date : 2013-12-15
Age : 28
Location : Germany
- Post n°37
Re: Character / Player Application
Name: Shibari Kemuri
Class: Construct
Sub-Class: Light/Ranged Fighter
Age: 25
Gender: Female
Profession: Metal-/Gunsmith
Attributes-
Social: 7
Might: 4
Stealth: 4
Arcana: 0
Endurance: 0
Agility: 5
Speed: 4
Accuracy: 8
Load-Out:
WIP - Not even sure how to work out portable heat sources etc.
Background:
WIP - You will get a taste once I have most of that done.
Appearance:
Her usually dark appearance always seems to raise the impression of her being quite unfriendly or anti-social. Yet she rather is quiet and selective about who she talks to.
Negatives:
- Quiet and somewhat selective who she talks to
- Can appear a little cold and unfriendly at first
- Her smile might be one of the rarest things one will see, at least the ones that are fully sincere
- With her cold appearance is accompanied by her usually grim thoughts about certain things or situations
- Tends to be evasive when she wants to avoid speaking about certain things
- Distrustful with many
Positives:
- Patient with what she's doing and has to be done
- Very efficient when it comes to materials and money
- All around friendly, barely rejecting towards anyone willing to approach her
- Open to helping others with matters and problems
- Any weapon that shoots ammo will attract her attention, there's nothing she wouldn't dare to fix
- Also able with fixing other mechanical things
- What she builds, she can fire, and that accurately at that
- Due to her quiet attitude, she manages to remain calm or manage stresslevels fairly well.
Trivial:
One could say that the opposite sex is less interesting for her than the same one.
She can get sarcastic, yet that can go undetected a lot.
--------------------------
Anyhow, I basically wanted to make a char that knows how to make weapons, no protractive ones, just one that fire your classic ammo types.
In question would be how long it takes to make a weapon, materials and so on, hence me saying that I wanted to know how crafting would work.
I would like to have some input about how you would go with it and so on, maybe finding a general solution on how to implement it properly.
Class: Construct
Sub-Class: Light/Ranged Fighter
Age: 25
Gender: Female
Profession: Metal-/Gunsmith
Attributes-
Social: 7
Might: 4
Stealth: 4
Arcana: 0
Endurance: 0
Agility: 5
Speed: 4
Accuracy: 8
Load-Out:
WIP - Not even sure how to work out portable heat sources etc.
Background:
WIP - You will get a taste once I have most of that done.
Appearance:
Her usually dark appearance always seems to raise the impression of her being quite unfriendly or anti-social. Yet she rather is quiet and selective about who she talks to.
Negatives:
- Quiet and somewhat selective who she talks to
- Can appear a little cold and unfriendly at first
- Her smile might be one of the rarest things one will see, at least the ones that are fully sincere
- With her cold appearance is accompanied by her usually grim thoughts about certain things or situations
- Tends to be evasive when she wants to avoid speaking about certain things
- Distrustful with many
Positives:
- Patient with what she's doing and has to be done
- Very efficient when it comes to materials and money
- All around friendly, barely rejecting towards anyone willing to approach her
- Open to helping others with matters and problems
- Any weapon that shoots ammo will attract her attention, there's nothing she wouldn't dare to fix
- Also able with fixing other mechanical things
- What she builds, she can fire, and that accurately at that
- Due to her quiet attitude, she manages to remain calm or manage stresslevels fairly well.
Trivial:
One could say that the opposite sex is less interesting for her than the same one.
She can get sarcastic, yet that can go undetected a lot.
--------------------------
Anyhow, I basically wanted to make a char that knows how to make weapons, no protractive ones, just one that fire your classic ammo types.
In question would be how long it takes to make a weapon, materials and so on, hence me saying that I wanted to know how crafting would work.
I would like to have some input about how you would go with it and so on, maybe finding a general solution on how to implement it properly.
★Yuki~♪- ★Ojouhimesama☆
- Posts : 899
Join date : 2013-12-14
Age : 32
Location : Calgary
- Post n°38
Re: Character / Player Application
The character is very interesting, I think she will work well with the rest of the group. She brings a few skills to the table that (so far) no-one else seems to be capable of. Being able to repair a lot of tools and smaller gear is very useful especially when travelling and her ability to make small firearms can help with some income every now and again.
I think one of the greatest challenges this character will have is figuring out how much of what resources is realistic to take along. As for crafting, the character does what the character does. I want to try and stick to a realistic time frame while making things a little accessible for anyone who builds stuff. For example; someone weaving a basket will take just as long as it would in real life. The character takes 10-60 minutes depending on the size of the basket and weaves things together. In this specific case creating each part from scratch will take some time.
Personally I think the best way to get this done is to have a cast of some sorts. You can shape casts manually and make even them from scratch but the resources aren't always at hand so it would make sense for her to carry around some pre-determined casts for bigger parts. heating the resources would be somewhat challenging, too, but not impossible. It depends on the time and place and whether the character is in a town/village/city or just out in the wild.
Weight will also be a big problem. I see she doesn't really have any endurance and her might is on the low side so she doesn't seem to have a lot of physical strength. So you'll have to think about how she is going to carry resources and tools. We can work something out with protraction or spellweaves but we'll have to talk about that in more detail. I wouldn't mind hearing DelaKayte's opinion on these topics since she has an easy time translating RL into Mechanics.
I think one of the greatest challenges this character will have is figuring out how much of what resources is realistic to take along. As for crafting, the character does what the character does. I want to try and stick to a realistic time frame while making things a little accessible for anyone who builds stuff. For example; someone weaving a basket will take just as long as it would in real life. The character takes 10-60 minutes depending on the size of the basket and weaves things together. In this specific case creating each part from scratch will take some time.
Personally I think the best way to get this done is to have a cast of some sorts. You can shape casts manually and make even them from scratch but the resources aren't always at hand so it would make sense for her to carry around some pre-determined casts for bigger parts. heating the resources would be somewhat challenging, too, but not impossible. It depends on the time and place and whether the character is in a town/village/city or just out in the wild.
Weight will also be a big problem. I see she doesn't really have any endurance and her might is on the low side so she doesn't seem to have a lot of physical strength. So you'll have to think about how she is going to carry resources and tools. We can work something out with protraction or spellweaves but we'll have to talk about that in more detail. I wouldn't mind hearing DelaKayte's opinion on these topics since she has an easy time translating RL into Mechanics.
★Yuki~♪- ★Ojouhimesama☆
- Posts : 899
Join date : 2013-12-14
Age : 32
Location : Calgary
- Post n°39
Re: Character / Player Application
Since everyone has posted their characters so far and there don't seem to be any problems, you can all go ahead and post them in the player character section on the forum. Be sure to flesh out anything you might be missing and keep in mind that without an in-game reason for their stat change everything after the start of the game is permanent.
That being said, I know a lot of the characters aren't built towards having met each other before. How do you want to handle things? Which characters will be paired up from the beginning and which won't?
That being said, I know a lot of the characters aren't built towards having met each other before. How do you want to handle things? Which characters will be paired up from the beginning and which won't?
DelaKayte- Player
- Posts : 274
Join date : 2014-11-09
- Post n°40
Re: Character / Player Application
Atsuko could have met and been accompanying really anyone.
★Yuki~♪- ★Ojouhimesama☆
- Posts : 899
Join date : 2013-12-14
Age : 32
Location : Calgary
- Post n°41
Re: Character / Player Application
What about the rest?
Spiked Edge- Player
- Posts : 178
Join date : 2014-08-07
Age : 34
- Post n°42
Re: Character / Player Application
DelaKayte wrote:Edited to add this: Spiked, your character and mine paired will just ruin a melee attacker :D
Heh, indeed. He's a lightning bruiser. Made to out pace and out maneuver the opponent and go for the vitals debilitating the adversary over time before finishing them. Combined with your character i foresee some interesting combinations.
★Yuki~♪ wrote:
hooray for social stat!
Lol, yup basically gonna let Geek's char do most of the chatting i'm working a reasoning behind Rauj's lack thereof into his BG atm.
★Yuki~♪ wrote:I went over the character, he seems good. I was wondering though what exactly does he do? As a priest is he a healer or a mage?
Also, the most common church has an eye for a symbol, not a cross, but I had been playing with the idea of throwing in a newer rising religion to balance them so the cross will be fine in terms of lore.
I'll let him know. I'll also let him know reviewing this topic would be a good idea >_>.
★Yuki~♪ wrote:Since everyone has posted their characters so far and there don't seem to be any problems, you can all go ahead and post them in the player character section on the forum. Be sure to flesh out anything you might be missing and keep in mind that without an in-game reason for their stat change everything after the start of the game is permanent.
That being said, I know a lot of the characters aren't built towards having met each other before. How do you want to handle things? Which characters will be paired up from the beginning and which won't?
Assuming this means my char is cleared for further development.
As for how we handle things... I dunno about everyone else but as for Rauj... I'd prefer if he wasn't paired with anyone from the start. Mayhaps a couple run-ins before the actual group-up. Hm... though i could be convinced to do something a bit different... got an idea i'mma run it by th' Geek.
★Yuki~♪- ★Ojouhimesama☆
- Posts : 899
Join date : 2013-12-14
Age : 32
Location : Calgary
- Post n°43
Re: Character / Player Application
Let me know how things work out. I -really- would like for a good bit of the characters to have a base-line of trust. Like they've met before or have some light history at the very least. It worked really well between Sharpe, RD, and Atrium last game. I feel like it brought the three together despite Jericho's relationship with the group. It would make things easier and we wouldnt have to spend the majority of the beginning trying to build relationships with strangers.
Edit; I want to be able to build the game around a team, not a couple of individuals. There are plenty of ways for lone-wolf characters to stand by a group but I don't want to have to enforce that with tight game mechanics or npc's guidance. I would really want for everyone to be able to work as a group so the game is more enjoyable for everyone.
Edit; I want to be able to build the game around a team, not a couple of individuals. There are plenty of ways for lone-wolf characters to stand by a group but I don't want to have to enforce that with tight game mechanics or npc's guidance. I would really want for everyone to be able to work as a group so the game is more enjoyable for everyone.
Dr.Atrium- The Good Doctor
- Posts : 471
Join date : 2013-12-15
Age : 33
Location : USA
- Post n°44
Re: Character / Player Application
Shino wrote:To clarify, the tattoos are all hexes. Think of it as an intentional curse. She has them, so she can't get rid of the hex anymore. Thats why she is limited in what abilities she can get. Basically in zhizao magic you weave spells into objects or in this case into the flesh. She doesn't need to have a strong knowledge or understanding of magic, but it will drain her of her life's energy as she continues to use abilities over time
Shouldn't she at lest have one or two points into arcana? She may not have "strong knowledge or understanding" but she IS using a sort of magic. From the sound of it, she needs to cast it and it has a cost. So...yeah. I think one or two points should be there
Shino wrote: Like they've met before or have some light history at the very least. It worked really well between Sharpe, RD, and Atrium last game. I feel like it brought the three together despite Jericho's relationship with the group.
Hey....What is that supposed to mean? >.> ...Was Jericho a problem?
Shino wrote:Let me know how things work out. I -really- would like for a good bit of the characters to have a base-line of trust. Like they've met before or have some light history at the very least.
I am not sure how this is going to work. Like I really can't see my Ray or Ru having any sort of history with a thief, a gladiator or a "Tattooed Warrior". Maybe we all could of ran into Shibari to get our stuff repaired but thats it.
Let me know if anyone shares my thoughts.
DelaKayte- Player
- Posts : 274
Join date : 2014-11-09
- Post n°45
Re: Character / Player Application
Dr.Atrium wrote:Shino wrote:To clarify, the tattoos are all hexes. Think of it as an intentional curse. She has them, so she can't get rid of the hex anymore. Thats why she is limited in what abilities she can get. Basically in zhizao magic you weave spells into objects or in this case into the flesh. She doesn't need to have a strong knowledge or understanding of magic, but it will drain her of her life's energy as she continues to use abilities over time
Shouldn't she at lest have one or two points into arcana? She may not have "strong knowledge or understanding" but she IS using a sort of magic. From the sound of it, she needs to cast it and it has a cost. So...yeah. I think one or two points should be there
I don't think you're getting it. Does a protraction gun have a magic stat? If you get cursed, does it give you a magic stat? If you use magical weapons and armor does it give you a magic stat? No. This is the same thing, only it's tattoos.
Dr.Atrium wrote:Shino wrote:Let me know how things work out. I -really- would like for a good bit of the characters to have a base-line of trust. Like they've met before or have some light history at the very least.
I am not sure how this is going to work. Like I really can't see my Ray or Ru having any sort of history with a thief, a gladiator or a "Tattooed Warrior". Maybe we all could of ran into Shibari to get our stuff repaired but thats it.
Let me know if anyone shares my thoughts.
I share your thoughts exactly, and that's my problem. Once again we have a whole group of characters with no common ground. We need to -make- common ground, before the game starts, or it's just going to be 2 months of distrust and people doing their own thing again.
★Yuki~♪- ★Ojouhimesama☆
- Posts : 899
Join date : 2013-12-14
Age : 32
Location : Calgary
- Post n°46
Re: Character / Player Application
Jericho wasn't a problem. That's what I was saying. Him and RD had some beef, and only him and RD. And despite that the group worked well together, only out of the fact that they had met (briefly or not) in the past at some point.
What's to say Rey and Rauj wouldnt have met in the past. Maybe Rauj helped him out or stole from him and rey had him return it later. There are many easy ways to make characters have contact here. Either of the characters could have super easily had a run in with atsuko. She's travelling to the city to see what there is to see with an event like that going on. Perhaps she came across the gladiator or the priest who happened to be in the area and on their way to the place for one reason or another. Just because they're slow to warm up with one another doesnt mean they couldnt have met at some point in the past through some reason or another.
For the most part I will be able to find one reasonable excuse or another to link the characters together, but I don't want it to be a forceful thing. Everyone should be able to enjoy the game and me making the decision of: "Well this is happening because it's a thing now" will make some people feel uncomforterable, in the same way that playing seperately will make others uncomforterable. I just think its important that the characters either have an easier time trusting each other or have had some reason from past events to trust them.
What's to say Rey and Rauj wouldnt have met in the past. Maybe Rauj helped him out or stole from him and rey had him return it later. There are many easy ways to make characters have contact here. Either of the characters could have super easily had a run in with atsuko. She's travelling to the city to see what there is to see with an event like that going on. Perhaps she came across the gladiator or the priest who happened to be in the area and on their way to the place for one reason or another. Just because they're slow to warm up with one another doesnt mean they couldnt have met at some point in the past through some reason or another.
For the most part I will be able to find one reasonable excuse or another to link the characters together, but I don't want it to be a forceful thing. Everyone should be able to enjoy the game and me making the decision of: "Well this is happening because it's a thing now" will make some people feel uncomforterable, in the same way that playing seperately will make others uncomforterable. I just think its important that the characters either have an easier time trusting each other or have had some reason from past events to trust them.
Dr.Atrium- The Good Doctor
- Posts : 471
Join date : 2013-12-15
Age : 33
Location : USA
- Post n°47
Re: Character / Player Application
Dela wrote:Once again we have a whole group of characters with no common ground. We need to -make- common ground, before the game starts, or it's just going to be 2 months of distrust and people doing their own thing again.
You weren't even there in the beginning, so how do you know if people were all distrusting? I can say that Doc trusted everyone in the group rather easily once he found out they were good people, witch didn't take long. not two months >.> And besides, we can't really complain about how long somethings take. before the story closed, we had spent a year on two in game days.
Dela wrote:I don't think you're getting it. Does a protraction gun have a magic stat? If you get cursed, does it give you a magic stat? If you use magical weapons and armor does it give you a magic stat? No. This is the same thing, only it's tattoos.
But a protraction gun isn't using it's life force to shot so it doesn't need a magic stat. The character is using a form of magic that has a cost to use and a casting time. And I am not asking you to put 10 or 5 points into arcana...just one little point, I don't think that is too much to ask for.
Shino wrote:That's what I was saying. Him and RD had some beef, and only him and RD.
Ok, the only reason why I thought it would be cool if RD and Doc/Jericho would of met in the past is because of two reasons. One, he was coming in the the RP a bit late and wanted his character to have a reason to meet up with the group and stay. Two, I know RD in RL. We both talked a long time about this before he even joined. We disused the past events of how they met and why they parted. I have talked to RD, Geek, and The Rabbit, They agree with me in thinking that there isn't a reason for our characters to have met.
I had thought we had moved past the topic of characters having to know each other, but i guess not. I don't mean to sound rude, but I don't want to change my character and the backstory just to make it easier for people. Part of the fun for me was getting to know the characters that I was traveling with. It takes some of the fun and magic away from...well any game when you start it up, and it just says 'You know theses five people because of veg reasons.'
Think of it like Final Fantasy 6. Yes, some of the main characters knew some of them, but not everyone knew everyone. a large part of the fun was traveling around the fantasy world, learning about the characters and their past. They didn't know each other at first, but at the end, they were all a family.
I am going to stop here because I don't want this to sound like a rant. I am also going to wait for the others to read and say something before I post again.
SentaiSenpai- Player
- Posts : 106
Join date : 2014-08-13
Age : 36
Location : New Hampshire, USA
- Post n°48
Re: Character / Player Application
Okay so as far as this whole 'characters knowing each other thing.' allow me to settle the issue on my character right now...
B) ...Famous... *Puts on shades and kicks back*
xD Honestly I was kinda cruising on that excuse for my character until RD put up a scenario about me stopping him from stealing some money when we're at the festival and I figured that reason to meet is as good as any...might be some more spitballing on the subject as time goes on, but for now Imma just hang onto this fame krutch I got going.
Also it may be kinda douchey of me but I'm gonna chime back in on DelaKayte's character here before the issue grows into too big an argument. okay so I will admit this mostly started due to me questioning the balance of the character, I know it seems dumb since I advocated for the creativity of characters on the last page, and balance shouldn't really be a huge issue in a co-op RP. I asked about the arcana issue earlier and figured I'd let it go when it was answered because it wasn't really my place to run a Q&A and nitpick the character, At the same time though, I try to make sure my character's stats represent how he's going to play in the RP, and that they're at least somewhat restricting. You have to admit having a character that can summon magical weapons and charge them with magical elements while also influencing people's emotions and summoning a magical barrier, while having no skill in magic whatsoever is kinda powerful. I mean I have 0 in acrana and I was planning on using nothing even slightly magical. Right now I imagine Atsuko to be easily the strongest character in the RP as her tats make up for every shortcoming she has. She has no arcana but she has elements, she has low social but can influence people. she has average endurance so she has a shield to protect her. She has sub par strength but her spear is indestructible and can be pretty easily resummoned if someone manages to get it away from her hands. She has the ability to be just as tanky as the tankier people in this setup while only spending a fraction of the points. And just to be clear I'm not saying this to get the character booted, I do think it is a creative idea and if nothing else, <///<' The avatar is fun to look at... But I just think maybe she could benefit from some balancing. 'kuz to be honest if you have someone that can keep up with our strengths and easily outplay our weaknesses, what do you need us for? What can we bring to the table that she can't? If people feel like either they can contribute, or matter little to none, they're going to walk away.
Aaaaaaaaaaaaaaaaaaaaaannnnnnnnd rant end.
B) ...Famous... *Puts on shades and kicks back*
xD Honestly I was kinda cruising on that excuse for my character until RD put up a scenario about me stopping him from stealing some money when we're at the festival and I figured that reason to meet is as good as any...might be some more spitballing on the subject as time goes on, but for now Imma just hang onto this fame krutch I got going.
Also it may be kinda douchey of me but I'm gonna chime back in on DelaKayte's character here before the issue grows into too big an argument. okay so I will admit this mostly started due to me questioning the balance of the character, I know it seems dumb since I advocated for the creativity of characters on the last page, and balance shouldn't really be a huge issue in a co-op RP. I asked about the arcana issue earlier and figured I'd let it go when it was answered because it wasn't really my place to run a Q&A and nitpick the character, At the same time though, I try to make sure my character's stats represent how he's going to play in the RP, and that they're at least somewhat restricting. You have to admit having a character that can summon magical weapons and charge them with magical elements while also influencing people's emotions and summoning a magical barrier, while having no skill in magic whatsoever is kinda powerful. I mean I have 0 in acrana and I was planning on using nothing even slightly magical. Right now I imagine Atsuko to be easily the strongest character in the RP as her tats make up for every shortcoming she has. She has no arcana but she has elements, she has low social but can influence people. she has average endurance so she has a shield to protect her. She has sub par strength but her spear is indestructible and can be pretty easily resummoned if someone manages to get it away from her hands. She has the ability to be just as tanky as the tankier people in this setup while only spending a fraction of the points. And just to be clear I'm not saying this to get the character booted, I do think it is a creative idea and if nothing else, <///<' The avatar is fun to look at... But I just think maybe she could benefit from some balancing. 'kuz to be honest if you have someone that can keep up with our strengths and easily outplay our weaknesses, what do you need us for? What can we bring to the table that she can't? If people feel like either they can contribute, or matter little to none, they're going to walk away.
Aaaaaaaaaaaaaaaaaaaaaannnnnnnnd rant end.
DelaKayte- Player
- Posts : 274
Join date : 2014-11-09
- Post n°49
Re: Character / Player Application
Don't worry about it. This exact same thing happened with Frazil and I'm not going to spend the entire game having my every move picked apart to see if I'm powergaming. It's not worth the effort to defend about it constantly, nor do I think it fair that Yuki has to justify every little thing she allows me to do, when the rest of you are just as powerful in your character's areas of expertise, if not more so.
Add to that, the fact that no-one in this group has any desire to include me in the storytelling, or in character backgrounds or in anything else really, you can consider this my resignation.
I'm not angry, just don't have the time or energy to mess with it. I hope you all enjoy your game.
Add to that, the fact that no-one in this group has any desire to include me in the storytelling, or in character backgrounds or in anything else really, you can consider this my resignation.
I'm not angry, just don't have the time or energy to mess with it. I hope you all enjoy your game.
SentaiSenpai- Player
- Posts : 106
Join date : 2014-08-13
Age : 36
Location : New Hampshire, USA
- Post n°50
Re: Character / Player Application
Okay but that wasn't the point of what I was trying to say. I'm not trying to pick apart every little thing about your character, I'm just saying that the character's mechanics could use a second look, it's not that you're good at your character's expertise, it's that you're good at what your character DOESN'T have any expertise in. I wasn't trying to edge you or anyone else out of the RP. Frazil had these issues too because she had very little limitations and very few weaknesses. And while maybe she was treated differently because of this, I had every intention of coming into this RP with a clean slate, and treat everyone equally. I'm not expecting you to have to defend your character every step of the way over every little thing, but a character shouldn't be able to excel at everything.
I was honestly just trying to give some constructive criticism, there's no reason to drop everything in it's entirety when all that's being asked is just maybe taking another look at the character to see if she could be balanced out a little better instead of being the best at almost everything.
I was honestly just trying to give some constructive criticism, there's no reason to drop everything in it's entirety when all that's being asked is just maybe taking another look at the character to see if she could be balanced out a little better instead of being the best at almost everything.